As the AppMagic report states, it appears many players are choosing to spend real life cash on the game despite this feature being optional, with revenue totals already looking impressive. While these microtransactions are strictly optional, they do help with trouncing demons and making your way through the game. Both countries have strict stances against loot boxes, which encourage repeated spending and gambling-like habits. This is likely part of the reason why the game was banned in both Belgium and the Netherlands ahead of launch. Recently, it was reported that around US $110,000 (AU $153,000) would be needed to max out a single character’s main stats in Diablo Immortal, based on the probability of the game’s loot boxes dropping rare items. According to analysis from AppMagic (via PCGamesN), the vast majority of big spenders are in the United States and South Korea, with plenty of real life cash spent on levelling characters and advancing through the game’s endless dungeon. Diablo Immortal has reportedly made US $24 million (AU $35 million) in its first two weeks on sale, thanks to aggressive microtransactions and a whopping player base that recently hit the ‘five million downloads’ milestone.
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